The blue ball will make all the enemies run away just like when using the bark. The red ball will activate the “x3” (the bones eaten later will be worth 30 points instead of 10). However, the barks cannot be used repeatedly, since about 3 seconds will have to pass before being able to bark again (at the top left of the screen there is a small bar that indicates the "charge" status of the bark).įor every certain number of bones devoured, a "magic" ball will come into play which, depending on the color, will perform different actions once collected. As long as the enemies are scared, they are completely harmless. As the player advances through the levels, the speed of the chasers will increase more and more until he reaches the last level.Īs a defense weapon, Scout has "barks" at his disposal, with which he can scare the dog catchers who will run away from our hero for a few seconds. It must be said, however, that the mazes are procedurally generated in a random way, therefore, with each new game, the player will find himself facing ever-changing levels. The character that the player will have to control is Scout, a stray dog, who has to go through different mazes munching on the bones scattered in them and avoiding being captured by the dog catchers who are chasing him.Ī level will end when all bones have been eaten. This game works perfectly on both PAL and NTSC models. However, the game was developed and tested on an NTSC model, so it is suggested using the latter. In July 2023, a physical version in cartridge format containing the games Mike Mech and Scout The Stray will be released.
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